Table of Contents

Struct ReadOnlyActorList<T>

Namespace
GameCanvas
Assembly
GameCanvas.dll
public readonly struct ReadOnlyActorList<T> : IList<T>, ICollection<T>, IReadOnlyList<T>, IReadOnlyCollection<T>, IEnumerable<T>, IEnumerable where T : GcActor

Type Parameters

T
Implements
Inherited Members

Properties

Count

public int Count { get; }

Property Value

int

IsReadOnly

public bool IsReadOnly { get; }

Property Value

bool

this[int]

public T this[int index] { get; set; }

Parameters

index int

Property Value

T

Methods

Add(T)

public void Add(T item)

Parameters

item T

Clear()

public void Clear()

Contains(T)

public bool Contains(T item)

Parameters

item T

Returns

bool

CopyTo(T[], int)

public void CopyTo(T[] array, int arrayIndex)

Parameters

array T[]
arrayIndex int

GetEnumerator()

public ReadOnlyActorList<T>.Enumerator GetEnumerator()

Returns

ReadOnlyActorList<T>.Enumerator

IndexOf(T)

public int IndexOf(T item)

Parameters

item T

Returns

int

Insert(int, T)

public void Insert(int index, T item)

Parameters

index int
item T

Remove(T)

public bool Remove(T item)

Parameters

item T

Returns

bool

RemoveAt(int)

public void RemoveAt(int index)

Parameters

index int