Struct ReadOnlyActorList<T>
- Namespace
- GameCanvas
- Assembly
- GameCanvas.dll
public readonly struct ReadOnlyActorList<T> : IList<T>, ICollection<T>, IReadOnlyList<T>, IReadOnlyCollection<T>, IEnumerable<T>, IEnumerable where T : GcActor
Type Parameters
T
- Implements
-
IList<T>ICollection<T>IEnumerable<T>
- Inherited Members
Properties
Count
public int Count { get; }
Property Value
IsReadOnly
public bool IsReadOnly { get; }
Property Value
this[int]
public T this[int index] { get; set; }
Parameters
index
int
Property Value
- T
Methods
Add(T)
public void Add(T item)
Parameters
item
T
Clear()
public void Clear()
Contains(T)
public bool Contains(T item)
Parameters
item
T
Returns
CopyTo(T[], int)
public void CopyTo(T[] array, int arrayIndex)
Parameters
array
T[]arrayIndex
int
GetEnumerator()
public ReadOnlyActorList<T>.Enumerator GetEnumerator()
Returns
IndexOf(T)
public int IndexOf(T item)
Parameters
item
T
Returns
Insert(int, T)
public void Insert(int index, T item)
Parameters
index
intitem
T
Remove(T)
public bool Remove(T item)
Parameters
item
T
Returns
RemoveAt(int)
public void RemoveAt(int index)
Parameters
index
int