構造体 ReadOnlyActorList<T>
Namespace: GameCanvas
csharp
public readonly struct ReadOnlyActorList<T> : ICollection<T>, IEnumerable<T>, IList<T>, IReadOnlyCollection<T>, IReadOnlyList<T> where T : GcActor継承元
ICollection<T>IEnumerable<T>IList<T>IReadOnlyCollection<T>IReadOnlyList<T>
プロパティ
Count
csharp
public readonly int Count { get; }IsReadOnly
csharp
public readonly bool IsReadOnly { get; }this[int]
csharp
public T this[int index] { readonly get; set; }メソッド
Add(T)
csharp
public void Add(T item)Clear()
csharp
public void Clear()Contains(T)
csharp
public readonly bool Contains(T item)CopyTo(T[], int)
csharp
public readonly void CopyTo(T[] array, int arrayIndex)GetEnumerator()
csharp
public readonly Enumerator GetEnumerator()IndexOf(T)
csharp
public readonly int IndexOf(T item)Insert(int, T)
csharp
public void Insert(int index, T item)Remove(T)
csharp
public readonly bool Remove(T item)RemoveAt(int)
csharp
public void RemoveAt(int index)